Roguelike · Action Adventure

Rogue Creation

Overview

Team · University Project · 5. Semester

Rogue Creation is the project that was created during the “Team-Project” phase of Interactive Media, where students work together in a team to create one big project.

I was in a team with six other students, and created a roguelike with the unique selling point of the player collecting different items and creating their own unique abilities out of them.

The scope of this demo consists of a procedurally generated subway, which the player has to fight through until they get access to a special medicine their mentor, Agnes, needs. During this time they will face a plethora of different enemies, may find secret tunnels and sometimes even corrupted shrines with special encounters.

My Roles in the Team

Quick Facts

Main Character

Riz

Ability crafting

In the game the abilities of Riz are referred to as "Programs". They are created by combining different items called "Units."

Weapon units

Usable as a Program Base

Short hitting weapon

ELEMENTAL UNITS

Usable as a Program Base and Program Element

Floaty

Long hitting weapon

Modification Units

Element Types

Creation: closest to nature, more constructive than destructive

Heat: burns everything in it’s path if used correctly

Kinematic: Powerful forces that shake up targets

Static: Light-Speed energy, damaging and electrifying in it’s nature

Enemies

Shroomy

Plantal

Usable as a Program Modificator

Stumpal

Creation Unit as Base

Bow

Heat Unit as Element on Bow

Multiplying Mod on Bow

Lingering Mod on Static Base

126 possible programs