
Retro · Horror · Surreal
The community
Overview
Solo · Private Project · Work in Progress
The Community is conceptualized as an immersive story project with gamified elements (like puzzle-solving or warding off threats) and rotoscoped pixelart cutscenes.
The setting is inspired by a smaller european city in the 60s to 70s and leans onto the satanic panic that has been going on in that era. It answers the question “What, if the things people were scared of back then were actually real?”
Threat
A dark entity has been summoned into a small city, and it’s engulfing the whole area into eternal twilight. It brings out the worst in every resident of that community. Murders, dissapearances and cases of mental and physical breakdowns skyrocketed.
The main character has been notified of what goes on, and decides to jump in to uncover the secrets that lead to this situation. It’s his hometown after all…
Gameplay and goal
Interactions
The Player will be walking through the world in a manner that is similar to many retro games of the 8 and 16 bit era: There is a fixed camera, and every time the player reaches one of the four borders, the camera will “jump” to the next section.
This is going to be relevant, as objects and actors will sometimes change, when they are no longer visible.
Throughout the Game, the player will interact with the world in many ways: inspect things, talk to people, pick up items, toggle some sort of button/lever or using something to ward off threats.
One major interaction is the retrieval of relics. The player will have to get all relics, then go to the site of the summoning, and then place the relics in the correct way to capture the dark entity.
The relics are reachable by closing “memory remnants” which are sections in the game that encapsulate the unique tragedy of one or sometimes multiple people. These are the main plot-areas in the game and progress the whole story.
Story-Sequence (e.g. driving)
Triggerable events when first seen